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  FAQ
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Welcome to the DevastationFiles.com FAQ!


General Game FAQ

What is Devastation?
What is the setting and storyline?
What are the system requirements?
Will there be a demo, and if so when will it be released?
Where can I download the
demo?
When is the full game going to be released?
Is the game coming out on XBox or other home console system?
Will the game be available outside the United States?

Game Play FAQ - Single Player


Two types of game.... Arcade and Simulation. Can you explain?
Arcade and Simulation both available for SP and MP?
Can you adjust difficulty settings for both Arcade and Simulation?
Will I be able to save the game anywhere?
How large are the single-player campaigns?
How will the maps progress throughout the game?
How many people can you control in your squad?
Will it be complicated to issue orders to my squad?
Can both AI and I use objects in the game? What sort of objects?
AI enemies can use stuff against me? Are they really that smart?
Sounds cool! But what sort of enemies will I be up against?

Game Play FAQ - Multi Player


What types of multiplayer modes will there be?
What exactly is this Territories thing all about?
How many people will be able to play online at one time?
Will there be a cooperative type of multiplayer mode?
How do you acquire more weapons and ammunition in the MP game?
What will NOT be in the multiplayer that is in the single-player game?
Will there be bot support in the multiplayer mode?
What kind of models or skins will there be with multiplayer?
What is this Rat-Drone thing I keep hearing about?
Will I be vulnerable when using the Rat-Drone?

Game Play FAQ - SP/MP


What sort of weapons are in the game?
Can you tell me more about the sniper type weapons?
Can you tell me more about the different types of grenades?
What ESRB rating will the game have?
I heard there is dismemberments. How much gore is in this game?
I can chop someone's arm off, pick it up, & throw it?
Will this dismemberment also be included in multiplayer?
Wow! But what about holes? Can I shoot a hole into my enemy?
What if this is a bit much for me? Can I turn the Gore effects off?

Gaming Engine/Modding FAQ


Unreal Warfare Engine II?. What are some cool effects in the game?
Sounds great so far, but how will it run? Like a slideshow or stable?
What role will sound play in the game?
How is the game editor? Is there pre-made stuff for us to use?
So, what kind of mods are possible to make?
What controls are used to play Devastation?
How many CD's come with the game?
Will you gain experience as you progress through the game?
How will I manage my inventory?
Can you tell me a little more about the Simulation Mode?
Can we use 3rd mouse button to scroll weapons and zoom?
How is aimdrift handled?
Are there any vehicles to use?

Other/Site FAQ


Is there an IRC channel for DevastationFiles?
Why does the main character have such a resemblance to rapper Eminem?
Can your character lean his head in Devastation?
How many knives can you carry and can you throw them?
What type of movies are in the game, if any?
Are there Ninjas in the game?
Can I jump online and play with 2 Uzis straight out the box?
Is there anyway I can improve FPS (Frames Per Second) without affecting visual quality?
Is there anyway I can improve visual quality without affecting performance FPS (Frames Per Second)?
How can I see my FPS (Frames Per Second) in game?
What are the Devastation Files Forums? Can I join?
Can I join the Devastation Files staff?

_________________________________________________________

General Game FAQ


1. What is Devastation? (Go to the top)

Devastation is a unique First-Person Shooter (FPS) being developed by Digitalo Studios and Published by Arush. Part of what sets Devastation aside from all the other FPS’s in this crowded market is the advanced implementation of the Karma Physics engine and the usage of the amazing Unreal Warfare graphics engine. Almost every object can be kicked, used and fought with! You can even dismember your foes and play around with the body parts, all rendered with the latest technology. Part of the reason the title is called Devastation is because the amount of chaos and interactivity in the game is literally devastating. In a typical firefight, you will see boxes and barrels being knocked over, garbage being shot around, amazing wall decals and dozens of explosions. When this much is going on at once, you can’t help but watch in awe and notice how utterly devastating it is.

2. What is the setting and storyline? (Go to the top)

Devastation takes place in 2075, a war-torn future where giant corporations are trying to enslave and control the rest of the world’s population. You take the role of a Resistance fighter who decides to take up arms and fight for what’s right. As the game progresses, you gain more and more team members and travel through abandoned cities, decaying suburbia, and other cool locales.
From the official website, "On a future devastated Earth, powerful, corrupt corporations control remaining technology and rule what's left of society. Pacification Squads, a brutal private police force, maintain order for the corporate syndicate. The only hope for freedom is a small group of Resistance fighters made up of gang leaders, mercenaries and ex-military operatives. As the Resistance leader you must assemble your army and travel the globe, restoring peace and sanity in a very dangerous world."

3. What are the system requirements? (Go to the top)

The minimum system specs will be:
Windows® 98/ME/2000/XP, Pentium® III 700 MHz processor (1.0 GHz Recommended), 256 MB RAM, 1 GB Hard Disk Space, 3D Accelerated video card with T&L and 32 MB VRAM (NVIDIA GeForce/ATI Radeon minimum examples, 64 MB VRAM Recommended), DirectX® version 8.1 (Included)

MutiPlayer
Internet (TCP/IP) and LAN (TCP/IP) supported Multiplayer. *Internet play requires a 33.6 Kbps or faster modem (Broadband Recommended)

5. Will there be a demo and if so, when will it be released? (Go to the top)

Yes, there is a demo of Devastation. It has already been released and you can download it from this site.

6. Where can I download the demo? (Go to the top)

You can download the North American demo by clicking here or the European demo here.

7. When is the full game going to be released? (Go to the top)

Devastation has already been released! Check your local gaming retailer for availability.

8. Is the game be coming out on XBox or other home console system? (Go to the top)

While at the current moment it isn't known for sure, it is an option being aggressively pursued.

9. Will the game be available outside the United States? (Go to the top)

Yes it will.

Game Play FAQ - Single Player


10. I heard there are two types of play; Arcade and Simulation. Can you explain? (Go to the top)

There is the Arcade mode which is similar to the frenetic pace of Quake and Unreal Tournament and then there is Simulation mode which isn't quite as akin to the Rainbow Six series but is a bit more realistic. For example, in Arcade mode one may carry any amount of weapons whereas in the Simulation mode there is a limit to the amount of weapons. This difference in game style is a great inclusion as it is sure to create much different paths through the game which will ensure replayability. And along with that in the single player there is much diversity in the gameplay including hacking, sniping, stealth, surveillance and more.

11. Will Arcade and Simulation be available for both single player and multiplayer? (Go to the top)

Yes. In single-player the player chooses the mode. In multiplayer and it is up to the server host as to which mode the matches will use.

12. Can you adjust the difficulty settings for both Arcade and Simulation play? (Go to the top)

Yes. The ability to change difficulty on both the "run and gun" style of Arcade and the more realistic Simulation play will greatly enhance re-playability.

13. Will I be able to save the game from anywhere, or will there be checkpoints, etc.? (Go to the top)

You will be able to save the game at anytime, anywhere.

14. How large will the single player campaign be? (Go to the top)

In the final version of the game there will be 21 single player maps. It should take the average gamer about 18-25 hours to finish on Medium difficulty in Arcade Mode. If you play in Simulation, you could effectively double that number.

15. How will the maps progress throughout the game? (Go to the top)

Well, at first the game starts off with just you and as it progresses you gain more and more people in your gang. The first part of the game is also different then the second half. While the first part is more objective-focused, the second part is more like all-out war that includes having to destroy spawning machines, etc. There is a lot of diversity in the campaign.

16. How many people can you control in your gang/squad? (Go to the top)

You start off by yourself, You are joined/recruit teammates in specific areas and by the end of the game you will have up to eight teammates under your command, and fighting alongside an entire battalion of soldiers. The teammates you acquire throughout the story are made up of specialists whom are very good with certain weapons.

17. Will it be complicated to issue orders to my squad? (Go to the top)

There are four individual and four group commands that you can use to control your squadmates. There are also two equipment trading commands and a general interaction command that will allow you to obtain clues or information or whatnot from them. As in past games, it has been a problem with teammates getting in your way, the AI has been programmed so that they're usually behind you and if not, off to the side. The commands are a follow command, an attack command, a defend command, and a hold command.
Teammates play an important role if you want to progress through the single-player missions, especially on the harder difficulty settings. A couple of them will always prefer to cover you, some will hang back and make sure to defend your base camp, while others have aggressive personalities and tend to head out on their own. Of course, you always have the option of explicitly giving them orders if you feel the need - and if you really wanted to, it's quite possible for your team mates to move out and complete some objectives with very little help from you.

18. Can both the AI enemies and I use different objects in the game? What sort of objects? (Go to the top)

You can kick, push, pick up, carry, throw, roll things downhill etc. You can make noise by running into things like trash, or you can set traps and barricades. It has really gone a long way to make the game world a living, breathing place where almost everything is useable. There’s really so much that hasn’t been said about this. Almost everything you come across in the game can be kicked, knocked over, pushed, picked up, carried, used as a shield, and THROWN! Chairs, boxes, buckets, gas cans, oil drums, barrels, TV’s, all kinds of crap, even trash you find in the street. Here’s some advice about making your own shield out of barrels- water barrel=good, kerosene barrel=bad
And yes, your enemies can use the same stuff against you! You can even dismember your foes and play around with the body parts, all rendered with the latest technology.
Using items is a whole other aspect of the game, you can turn everyday things on like sinks, showers, gas pipes, fire hydrants, flush toilets, all kinds of stuff like that. You can mess with gadgets, telephones, computers, lab equipment, and microscopes to name a few. You can shoot through cardboard and soft things, but not walls. You can blow up certain fences and walls, and cut through chained barriers and fences with the proper tools. You can hack into and sabotage computer systems too.

As for destroying, there’s lots of it but not anything like geo-mod in Red Faction. There is plenty to crush, collapse, knock over, kick, and blow up in the game. Everything that you could normally do in real life you can do in the Devastation world short of digging holes in the ground and walls. It's great fun blowing up hydrogen powered cars, they make nice traps for unsuspecting baddies who get too close to them. Fire hydrants are also fun, seeing all that water shoot up fifty feet into the sky is a nice touch.

19. AI Enemies can use stuff against me? Are they really that smart? (Go to the top)

Yes, indeed they are. Enemies can take advantage of the environment just as easily as you can. The advanced AI system allows for them to be able to determine courses of action in individual scenarios and use the environment towards their advantage. One of the sources that previewed the press-build even recalled how one of the AI rolled an oil drum down a sloped hill and shot it aflame. This type of stuff which would be normally scripted in other games is completely spontaneous in our game. They will use team tactics, stealth, environmental advantages and other stuff to try to dispose of you all that much easier, making for a much more challenging and fun experience. Basically, they're far from stupid
The enemy AI is can be fierce. On the hardest setting they’re incredibly intelligent and nearly impossible to outsmart and outgun. They will flank you, and corner you. Some will disappear and later ambush you, jumping out from hiding spots they have found on their own. Many will hear you coming down an alley and be hunkered down waiting for you. They have some very cool human reactions too. Some will run away from you, while others will fearlessly pin you into a corner and give you a hell of a hard time.

20. Sounds cool! But what sort of enemies will I be up against? (Go to the top)

Almost all of your enemies in the game are going to be human with the exception of some mechanical foes. This does not mean however, that you'll be fighting waves of identical clones. Each person looks unique; some equipped with facial hair, some with jewelry, others with tattoos etc. The models all look great as well and in addition to that, all of them take advantage of the rag doll effects when they die, making for distinctive deaths for each character you kill.

Game Play FAQ - Multi Player


21. What types of multiplayer modes will there be? (Go to the top)

So far there are four modes ranging from the classic Deathmatch, Team Deathmatch and Capture the Flag to the original Territories multiplayer mode where each teams objective is to destroy the other teams spawning machines. Multiplay is a big part of the experience.

22. What exactly is this Territories thing all about? (Go to the top)

Territories is a great new gametype. It's based on a two base scenario like you may remember from Team Fortress, but with destructible spawn points. The gametype allows you and your teammates to run coordinated attacks between bases and their specific defences, take out the defence perimeters, and infiltrate the base and destroy their spawn points. Once the spawn points are gone, when your guy dies he’s gone for the rest of the game.
The Dev Team are particularly proud of a Territories MP because it incorporates aspects of Capture The Flag, Domination, and Last Man Standing, all rolled into one! In this new mode, players are spawned at nanoreplicators. When a player is killed they are spawned back to the nanoreplicator, but if the opposing team is able to destroy that replicator then the game suddenly turns into a game of Last Man Standing. That's right -- destroyable spawn points! It can get really intense!


23. How many people will be able to play online at one time? (Go to the top)

At the moment, the game can support at least 16 players, but no word yet as to what the final number will be on shipping - most likely it will depend on the capabilities of server running the game.

24. Will there be a cooperative type of multiplayer mode? (Go to the top)

At the current moment, no, but that doesn't mean someone can't make it with the editor that is included. There is a lot of room for mods the game designers welcome and support the modding community.

25. How do you acquire more weapons and ammunition in the multiplayer game? (Go to the top)

In DM and TeamDM weapons are found lying around. As for CTF and Territories you have to accumulate money to purchase them. This is done through killing enemies, your team completing goals (i.e; touching the enemy flag, capturing the enemy flag, etc...). Money accumulates fairly quickly so you won't end up with a puny weapon if you don't get many kills wink

26. What will NOT be in the multiplayer that is in the single-player game? (Go to the top)

To create the best multiplayer mode possible, almost everything from the single-play is being left in the multi-play. This includes the katana, rat-drone, dismemberment, physics, etc. All of that stuff adds up to some cool multi-play experiences and it would be a shame to keep it out. However, the server host will be able to toggle some of the stuff on and off at his wish.

27. Will there be bot support in the multiplayer mode? (Go to the top)

No bots will be included with the game. To achieve the most authentic experience, bots would sort of lessen the effect of human vs. human battles.

28. What kind of models or skins will there be with multiplayer? (Go to the top)

Right now there are over 50 skins from different characters in the game including the Resistance, Corporations and some more unique ones

29. What is this Rat-Drone thing I keep hearing about? (Go to the top)

One of the craziest weapons the game is rightly, very proud of is the Rat Drone. This is a very cool little device that lets you control a real rat from inside the game remotely, to serve as a miniature camera on legs, or as a mobile grenade explosive. This rat drone is a concept weapon that was drawn in the first doc, and it's been improving ever since. It’s like a whole new type of weapon because it lets you go where you normally couldn’t, in small places, in between fallen debris etc. There are a lot of cool game play mechanics that come into play. First of all, if someone shoots the rat that you are controlling you will take damage from it, so there is a price to pay if you’re not careful enough to pretend you are a real rat and not a drone.

30. Will I be vulnerable when using the Rat-Drone? (Go to the top)

While you are controlling the rat you are completely immersed in the rat’s viewpoint and can’t see or hear what’s going on around your body. You’re going to have to hide someplace good before using it or someone will surely come across you fumbling with your rat controller and take you out without even knowing it. Can you say "knife kill"?

Game Play FAQ - SP/MP


31. What sort of weapons are in the game? (Go to the top)

Right now there are over 40 weapons including multiple sniper rifles, machine guns, grenades, swords (yes, swords), Uzi's, lasers, akimbo weapons (double-handed) and of course the famed Rat-Drone! The arsenal of weapons is truly stunning and even further; there are gas cans, fire extinguishers, and a whole bunch of other cool stuff that can be blown up and used for either yours or your enemies' advantage.
To be exact there are42 total, counting all weapons and variations, plus explosives, large mounted weapons, improvised weapons, and hacking and surveillance devices. Many of these weapons are real-world, classical types, and the rest are either makeshift weapons or futuristic weapons based on existing prototypes. There has been a great amount of weapon balancing to make sure they are all working well together, but there is definitely a lot of over-the-top “big-bang” stuff, and lots of cool visual effects.

32. Can you tell me more about the sniper type weapons? (Go to the top)

There are 2 high-zoomable rifles and one semi rifle that zooms in, but not very much. P*Laser Rifle is a badass weapon that is reminiscentof the Railgun in Quake3. The P*Laser Rifle is based off a real military prototype of a pulsed laser weapon. Military specialists said it’s something we’ll all be seeing the military using in the next twenty years as part of their Land Warrior system. The mechanism is modeled after current, larger scaled pulse weapons that are rumored to be mounted in the bays of B2 Bombers. Anyway, the laser pulse beam is so powerful that upon contact with a human body it instantly raises the temperature to super-spectral temperatures, instantly reducing your victim into a liquefied mass through a burst of gore and limbs. The beam itself is simple but beautiful, and leaves an amazing trail of lingering moisture, swirling and evaporating in its wake. Yummy! LOL

33. Can you tell me more about the different types of grenades? (Go to the top)

There are 4 grenade types: Smoke, Fragmentation, Gas and Flash.

34. What ESRB rating will the game have? (Go to the top)

Rating will be M for Mature due to Blood and Violence.

35. I heard there is dismemberments and rag doll deaths. How far will the gore go in this game? (Go to the top)

Indeed it is a rather violent and gory game and certainly not for the weak-hearted. It's possible to blow off arms, legs, heads, etc and even run around with a severed head as the trophy for your latest kill! The possibilities are endless. Violence in the game will split the line between Soldier Of Fortune and Counter-Strike. The game's producer said that the game won't allow you to shoot and damage dead corpses -- so for you repeat corpse desecration offenders out there, you're out of luck -- but you can expect some gnarly wounds, convincing death animations, limb dismemberment, and a gush of blood with skillful head shots.

36. You mean I can chop someone's arm off, pick it up, and throw it at someone? (Go to the top)

Yep! Each character model will have at least 8 damage points to allow you to partake in the joyous dismemberment, and each limb will be incorporated into the complex physics system (flying legs!).

(Editor's note: I friggin can't wait to do this one!)

37. Will this dismemberment also be included in multiplayer? (Go to the top)

Yes, dismemberment will be in multiplayer as well.

38. Wow! But what about holes? Can I shoot a hole into my enemy? (Go to the top)

Unfortunately, model deformation will not be included, meaning no gaping holes inside your enemies' corpse.

39. What if this is a bit much for me? Can I turn the Gore effects off? (Go to the top)

Yes. There is a gore slider bar in the game so you can adjust the amount of gore you see in the game.

Gaming Engine/Modding FAQ


40. You're using the Unreal Warfare Engine. What are some cool effects in the game? (Go to the top)

Well, it's been a priority to keep the game looking beautiful. The effects that are in the game are really some of the first ever. There are flowing water and blood streams, cool decals, awesome explosions, and even some amazing death effects. For instance, there is a weapon that kills your enemy by disintegrating them in front of you. Their bodies collapse into ash. These types of effects we believe really add a lot to the game. When you're running around and shooting a lot, these small things really add up.

41. Sounds great so far, but how will it run? Will it run like a slideshow or be more stable? (Go to the top)

It's really amazing because one of the websites that previewed Devastation noted how it looks the best and runs the smoothest. We have worked hard to make sure that Devastation won't be a power-monger and will run even on many low-end machines. Of course it is best to have a more high-end machine because then you can turn up all the effects and really see the game in full action.

42. What role will sound play in the game? (Go to the top)

Sound is a very important aspect of the game and it has been coupled with the physics engine. For example, if you are walking down a street and step on a piece of garbage, it will make a sound and alert nearby enemies. You can use sound as part of your strategy too. You can line up cans that if the enemy kicks which will give you some warning. You could also throw something to make a sound to distract your enemies.

43. How difficult will it be to use the game editor? Is there pre-made stuff for us to use? (Go to the top)

The game editor has been simplified. Unlike many difficult to use game editors, this one has been fine-tuned to be a nearly drag-and-drop format. There will be more than 4,000 prefabs, and about 200 physics-enabled objects.

44. So, what kind of mods are possible to make? (Go to the top)

The possibilities are really endless. Because of the physics, it's possible to create a basketball mod. As you can play with decapitated heads for a short while, it has been suggested that gamers could even play "Baskethead". (YIKES) Some have requested gang-war mods, some WW2 mods. There will no doubt, be many cool things to come from the modding community

45. What controls are used to play Devastation? (Go to the top)

Standard keyboard and mouse is supported as well as joystick.

46. How many CD's come with the game? (Go to the top)

1 CD

47. Will you gain experience as you progress through the game? (Go to the top)

No, Devastation is pure FPS with a hint of strategy involved via communication with your AI teammates. Strategy is much enhanced when playing multiplayer with human teammates of course.

48. How will I manage my inventory? (Go to the top)

In arcade mode, there is no limit to how many weapons you can carry. In simulation mode there is. You can also toss weapons to your teammates, or take the weapon they are holding.

49. Can you tell me a little more about the Simulation Mode? (Go to the top)

How the game plays is dependent on the combination of the 6 different game settings you choose to play: difficulty setting (Easy, Normal, Hard) and the game mode (Arcade or Simulation). For instance, you can play through Devastation in Arcade mode and in the Easy setting with your guns blazing the whole time, and still do well. If you play on Normal or Hard/Arcade it may be a lot harder to complete some missions unless you do a little strategizing and work with your bot team mates. Now, in Simulation mode, even under the Easy setting, you will need to use all your resources to survive, much less complete and win. The higher you adjust these settings, the more realistic and difficult each encounter becomes. You’ll have to account for weapon drift, ammo reloading, friendly fire, and even movement speed and encumbrance of gear and weapons. You will learn to rely more on teamwork, playing with the assistance of your team bots and sidekicks, giving them orders, and trading weapons with them, as well as using alternate strategies like stealth and surveillance which are not obligatory mechanisms in arcade mode.

50. Can we use scroll wheel to scroll weapons and use for sniper rifle to zoom in/out? (Go to the top)

Yes!

51. How is aimdrift handled? (Go to the top)

In simulation mode, the more you move around the more dim the reticle becomes making it more and more difficult to be accurate with your weapon.

52. Are there any vehicles to use? (Go to the top)

No, vehicles won't be included. It was decided that we want to make the best shooter possible and adding vehicles into the game wouldn't be as solid as the FPS elements so instead of having it appear to be a slipshod implementation, we just left them out. However, in the editor there is support for vehicles, drivable and if implemented well in a mod, could be comparable to the Warthog in Halo.

Other/Site FAQ


53. Is there and IRC channel for Devastation Files? (Go to the top)

Of course there is! Log on to irc.quakenet.org and join #DevastationFiles for this site's channel or #gamingfiles for out network channel.

54. Why does the main character have such a resemblance to rapper Eminem? (Go to the top)

Any resemblance is purely coincidental. There may be certain *similarities* betwixt the angry rapper and the angry resistance leader. But remember, in his video Eminem had hundreds and hundreds of people who looked just like him. Some people see a resemblance to Eminem, some people see a resemblance to the lead singer of Linkin Park. In reality, Flynn is meant to be an "Everyman" with a little bit of hip thrown in. There are tons of people with dyed blonde hair...Flynn is one of them.

55. Can your character lean his head in Devastation? (Go to the top)

No, you cannot.

56. How many knives can you carry and can you throw them? (Go to the top)

You can carry 5 knives. This is the maximum carried at this time; it could be more when the demo comes out. And yes you can throw the knives. You can throw knives for accuracy (in fact, when you pick them up in the singleplayer you can practice on a dartboard).

57. What type of movies is in the game, if any? (Go to the top)

There are several different kinds of movies, all are rendered in-game and in-engine in real time. Some are traditional letterboxed cinematic cutscenes, others are special scripted cutscenes that occur in the first person view (action cutscenes), and others are bits of information presented in the game world itself either via monitors, surveillance cameras, subtitled messages, and even your teammates that talk to you directly.

58. Are there Ninjas in the game? (Go to the top)

There are ninjas in the game. They show up in later SP levels or you can chose a ninja skin in MP.

59. Can i jump online and play with 2 Uzis straight out the box? (Go to the top)

Yes, in multiplayer you can double up/go akimbo on all the four types of pistols, and all three of the smg's.

You can purchase or pickup dropped weapons, and use your alt fire to switch between akimbo and single. If you're playing a team game you can toss a weapon for a teammate to pick up. If you stand right in front of him you can toss it right into his inventory without him having to even take it.

60. Is there anyway I can improve FPS (Frames Per Second) without affecting visual quality? (Go to the top)

You can try and put your sound settings in compatibility mode in the audio settings options. Some users have experienced as much as a +10 FPS increase.

61. Is there anyway I can improve visual quality without affecting performance FPS (Frames Per Second)? (Go to the top)

You can play with your Brightness and Contrast settings. Many players of Devastation have found personal settings that increase their visual experience.

62. How can I see my FPS (Frames Per Second) in game? (Go to the top)

Once you are in a game, hit the ~ key, a console will pop up. In that console type the following: stat fps you will then see your fps in the upper right corner, hit the ESC key to exit the console.

63. What are the Devastation Files Forums? Can I join? (Go to the top)

Sure, membership is free and you have access to other game forums on the Filefreak forums network. Take a look around and see what you think: Gaming Forums, Devastation Files Forums. Don't forget to sign up first!

64.
Can I join the Devastation Files staff? (Go to the top)

Check out our Jobs page to find out if there are any openings!

Contact the staff
Submit your news
Submit your file
Submit your PoTD 

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